Cap

Cap is a rigger, a gambler, and a drinker, though not always in that order.

Description:

Cap Male Gnome Expert 5 Chaotic Evil

Strength 10 (+0) Dexterity 16 (+3) Constitution 13 (+1) Intelligence 15 (+2) Wisdom 8 (-1) Charisma 8 (-1)

Total Hit Points: 26

Speed: 20 feet

Armor Class: 16

Touch AC: 14 Flat-footed: 13

Initiative modifier: +3 Fortitude save: +2 Reflex save: +4 Will save: +3 Attack (handheld): +4 Attack (unarmed): +4 Attack (missile): +7 Grapple check: -1

Languages: Common, Dwarven, Gnome, Goblin

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]; Dart [1d3, crit x2, range inc. 20 ft., 1/4 lb, piercing]; Gnome Hooked Hammer [1d6/1d4, crit x3/x4, 3 lb., two-handed, bludgeoning and piercing]; Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.]

Feats: Deceitful, Brew Potion Traits: Dishonest

Skills: Bluff +4, Climb +2, Craft(brewing) +10, Diplomacy -3, Disguise +1, Escape Artist +3, Forgery +4, Hide +7, Jump -4, Knowledge (geography) +4, Knowledge (religion) +4, Listen +3, Sleight of Hand +7, Swim +4, Tumble +5, Rigging (special skill) +10 * = check penalty for wearing armor

Size: Small Height: 3’ 2” Weight: 40 lb Skin: Tan Eyes: Blue Hair: Light Brown; Straight; Beardless

Gnome:
  • +2 constitution / -2 strength (already included)
  • Small (combat bonuses, +4 to hide already included)
  • Low-light vision
  • +2 racial bonus on saves vs. illusions
  • +1 on DC of opponent’s save vs. gnomish illusions
  • +1 racial bonus to hit kobolds and goblinoids
  • +4 dodge bonus on AC against giants
  • +2 bonus on listen checks (already included)
  • Speak with burrowing animals once per day
Bio:

Cap

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